To solve an interesting problem, start by finding a problem that is interesting to you.
Eric S. Raymond (b. 1957) American software developer, writer [a.k.a. ESR]
The Cathedral and the Bazaar, ch. 2, Rule 18 (1999)
(Source)
To solve an interesting problem, start by finding a problem that is interesting to you.
Eric S. Raymond (b. 1957) American software developer, writer [a.k.a. ESR]
The Cathedral and the Bazaar, ch. 2, Rule 18 (1999)
(Source)